Welcome to IVA 2017, hosted by KTH Royal Institute of Technology and Tekniska Museet (the Swedish National Museum of Science and Technology).About the IVA ConferencesIVA 2017 is the 17th meeting of an interdisciplinary annual conference and the main leading scientific forum for presenting research on modeling, developing and evaluating intelligent virtual agents (IVAs) with a focus on communicative abilities and social behavior. IVAs are interactive digital characters that exhibit human-like qualities and can communicate with humans and each other using natural human modalities like facial expressions, speech and gesture. They are capable of real-time perception, cognition, emotion and action that allow them to participate in dynamic social environments. In addition to presentations on theoretical issues, the conference encourages the showcasing of working applications. Who Should Attend?Students, academics and industry professionals with an interest in learning about and presenting the most cutting-edge research being conducted today in the multi-disciplinary field of intelligent virtual agents. Advances in IVA research are enabling increasingly autonomous agents that are now being utilized across a growing number of fields, including counseling, entertainment, medicine, the military, psychology and teaching. Researchers from the fields of human-human and human-robot interaction are also encouraged to share work with a relevance to IVAs.What Can I Expect This Year?IVA 2017’s special topic is “Situated Intelligent Agents”, that is, agents that have awareness of and/or make use of their environment (physical or virtual). The theme will address the synergies between agents with different embodiments, from embodied virtual characters to social robots. Advances in both domains require the development ofcomputational capabilities that allow robots and virtual characters to engage in those direct, unstructured and dynamically evolving social interactions that characterise humans.We will particularly welcome contributions that address the cross-fertilization of state-of-the-art insights and methods from the domains of embodied virtual characters, computer games, social robotics, and social sciences in order to support the development of skills necessary to enable the vision of designing better machines capable of achieving better action, better awareness and better interaction to engage in intuitive, lifelike, sustained encounters with individuals and groups.SponsorsIVA 2017 is now seeking sponsorships from industry and institutional partners looking to strengthen collaborative opportunities with this vital and growing community. Please contact us for more details.